Friday 17 April 2015

Dev Log Update: Feedback and Security Guards

This week we released alpha version 3.0 and we've been collecting feedback ever since! Thank you to everyone who took the time to play and give feedback it's been incredibly useful! We're compiling a large fix list that we will be working on over the coming weeks to make sure that the next alpha is a much smoother, engaging and funny experience.


Just a small segment of the fix list
We've also been working on making the security system much deeper and giving the player more control over it. This will be quite a large undertaking so we thought it would be best to start with something we already have: the security guard. 

Security guards are now much smarter: they have a cone of vision and will react to any illegal activities they find in that cone. They also run when they see a crime being committed instead of casually sauntering to the perpetrator:

Other guards who see the crime will also run to assist

In addition to this, guards will now also path-find to their patrol route if it's set in a different location to themselves. 

And finally, if a guard sees a full donation stand that is just outside of their patrol route, they will go out of their way to collect the money and then return to their patrol. This makes the guards not only look smarter but also stops the frustration of seeing guards ignoring donation stands:


There are still improvements to be made to the security guards which will be explored next week. 

Next Week:

  • Continuing with the Fix List
  • Improving Security System
  • Beginning Work on New Character Models




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