Friday 1 May 2015

Dev Log Update: Control Rooms, Thieves & Fish

This week we've managed to make a lot of headway on the new and improved security & thief system.


Thief System


We've been wanting to make thieves more interesting to the player, and after several weeks of tweaking and refining we finally think we've got a great system.

Thieves now work in groups, and try to undertake heists. 

Every group has a leader who the rest look up to. The leader finds the relic/donation stand he wants to steal and begins the heist. Everyone else in the group has 1 of 2 different jobs:

  • Bodyguards - When a heist begins, these guys actively look for guards to fight, to bide the leader time.
  • Hackers - These guys will head towards the control room (more on that later) and disable your cameras in the museum. 
Leader Signified by Gold Icon
If the leader is detected by a camera, the whole group gets revealed. If the leader of the heist is arrested, the heist is cancelled and the group scatter. However, if a regular member of the group is spotted or arrested, the heist continues as normal and the group are not revealed. 

A Group of Thieves Stealing a Donation Stand (Anim WIP)
This gives burglaries more strategic gameplay, since as a player you want to focus your guards on arresting the leader, and avoiding the bodyguards. So far it's improved the thief system dramatically. 


Security System


If we were going to make the thief system more complex we knew we needed to give the player more control over their guards and how they manage their security. 

Players can now send a 'ping' anywhere in the level to summon nearby guards. In addition, the guard's AI is still being worked on and they react to threats much more efficiently. 

We've also implemented the control room. This is the hub for your cameras in the game. If the control room is invaded by thieves, all cameras in your museum switch off. Therefore, it's important to keep this well protected! When you place a control room you have to assign one of your guards to protect it. 

A Guard on Camera Duty

We are still improving both the thief and security systems, and we will have more information next week. 

Fishes


Finally, we also got round to re-modelling and animating the fish in the Coelacanth Tank!

Old Fish vs New Fish:


*Next Week:

  • Thief & Security System
  • Cameras
  • Fix List
  • Guest Models

*Progress will be slower next week due to some contract work and the bank holiday.

** In addition, the weekly video will be posted on Tuesday instead of Monday due to the bank holiday.



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